Tuesday, March 9, 2010

Just Cause 2 demo impressions

Okay, so the only experience I ever had with Just Cause 1 was when I played the demo over at a friends house, it was okay, nothing all that great.

But this demo, this demo is mindblowing.  If the full game can remain as engaging as the demo has been, then it will easily be my favorite game of this generation.  Hell, I've had more fun with the demo than pretty much any retail game from this hardware cycle.

The whole thing has this great cartoony feel, which, when coupled with the pretty realistic looking graphics, make it all seem deliciously subversive.

My absolute favorite thing about it right now is the fact that your bullets can keep opponents in the air after you grapple them.  I love the rush you get from pulling a guy towards you (while yelling "get over here" of course) then giving him a bullet cushion straight out of Dante's playbook

This demo has very much sold me on this game.  I've been playinga lot of serious games lately, and so this looks to be a good change of pace.

The game is a wide open sandbox game with an emphasis on stunts and just balls out craziness.  The shooting is some sort of hybrid lock on, but you can target heads and legs for specific effects.  The demo gives you a pretty large chunk of land to play with, though most of it is empty.  The fun in the game comes from the sheer amount of freedom you have, and the fact that the whole things seems like an 80's action movie.

Time spent playing Just Cause 2 demo: somewhere around 12 hours

P.S.  I just wanted to say that this is an amazing game to play with friends.  It's always fun to watch, and the demo is timed, so you already have a system in which passing the controller makes sense.

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